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Project Space Heist

Level Playthrough

Title: Project Space Heist

Platform: Unity

Role: Level Designer

​Sheridan Capstone project. Project Space Heist is a third person shooter where you can manipulate gravity in four directions. Sneak up on enemies, avoid the space station security, and grab the prize that lies at the end!

Was mainly responsible for developing the level shown in the trailer. As only one level was needed for this project, a lot of time was spent iterating on the design, working with other designers and the programmer to make the level the best it can be. Also invited people to a discord server for play testing sessions and contributed ideas and feedback to the other team members.

Check the game out on itch.io: Link

Early_Level_1
Early_Level_2

Early depictions of the level

PSH_Rough
PSH_Rough_2
PSH_Rough_3
PSH_Rough_4
PSH_Rough_5
PSH_Rough_6

Rough drawings of level. Due to concerns with scaling, I end up drawing it across multiple pages

Refined Level Drawing
Refined Level Drawing Iteration

Good versions of the drawing with an iteration

Second Level Iteration

Second Iteration of level

ProjectSpaceHeist_FinalLevel_InEngine

Final level in engine (without mega structure)

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