Recent graduate from OCAD U specializing in Level Design and bringing Game Design to new, exciting fields.
Project Space Heist
Level Playthrough
Title: Project Space Heist
Platform: Unity
Role: Level Designer
Sheridan Capstone project. Project Space Heist is a third person shooter where you can manipulate gravity in four directions. Sneak up on enemies, avoid the space station security, and grab the prize that lies at the end!
Was mainly responsible for developing the level shown in the trailer. As only one level was needed for this project, a lot of time was spent iterating on the design, working with other designers and the programmer to make the level the best it can be. Also invited people to a discord server for play testing sessions and contributed ideas and feedback to the other team members.
Check the game out on itch.io: Link


Early depictions of the level






Rough drawings of level. Due to concerns with scaling, I end up drawing it across multiple pages
Good versions of the drawing with an iteration

Second Iteration of level

Final level in engine (without mega structure)
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